3ds max 8 spline mapping9/1/2023 ![]() In most cases, Datasmith uses each 3ds Max object's render mesh to create the geometry for the corresponding Static Mesh Asset in Unreal. This section describes what's special about the way Datasmith converts geometric objects from your 3ds Max scene into Static Mesh Assets and Actors in your Unreal Engine Project. ![]() ![]() To read more about other types of Datasmith workflows, see Datasmith Supported Software and File Types.
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